Agility Training Products
Pet dog agility is a pet dog sport in which a handler directs a canine through a barrier course in a race for both time and accuracy. Pets run off-leash with no food or toys as incentives, and the handler can touch neither dog nor barriers. The handler’s controls are limited to voice, movement, and different body signals, needing extraordinary training of the animal and coordination of the handler.
An agility course includes a set of standard barriers laid out by a judge in a style of his/her own picking in an area of a specified size. The surface may be of turf, dirt, rubber, or special matting. Depending on the type of competitors, the barriers might be marked with numbers indicating the order in which they should be completed.
Courses are complicated enough that a pet dog could not finish them correctly without human direction. In competition, the handler should examine the course, select managing methods, and direct the pet through the course, with accuracy and speed equally crucial. Numerous techniques exist to make up for the fundamental difference in human and pet speeds and the strengths and weak points of the numerous canines and handlers.
As each course is various, handlers are permitted a brief walk-through (ranging from 5 to 25 minutes on average) before the competition begins. During this time, all handlers competing in a particular class can walk around the course without their pets, determining how they can best place themselves and direct their canines to get the fastest and precise course around the numbered obstacles. The handler tends to run a path much different from the pet’s path, so the handler can sometimes spend a fair bit of time planning for what is normally a fast run.
The walk-through is critical for success since the course’s course takes different turns, even U-turns or 270 ° turns, can cross back on itself, can use the very same challenge more than when, can have 2 challenges so near each other that the pet and handler need to be able to plainly discriminate which to take, and can be organized so that the handler needs to deal with barriers in between himself and the canine, called layering, or at a great distance from the canine.
Printed maps of the dexterity course, called course maps, are occasionally made available to the handlers before they run, to assist the handlers to prepare their course method. The course map consists of icons suggesting the position and orientation of all the barriers, and numbers showing the order in which the barriers are to be taken. Course maps were originally drawn by hand, but nowadays courses are produced using different computer system programs.
Each canine and handler group gets one opportunity together to try to complete the course effectively. The pet dog starts behind a starting line and, when instructed by its handler, proceeds around the course. The handler typically runs near the dog, directing the dog with spoken commands and with body movement (the position of arms, feet, and shoulders).
Due to the fact that speed counts as much as precision, specifically at higher levels of competition, this all takes location at a full-out run on the pet dog’s part and, in locations, on the handler’s part.
The scoring of runs is based on how many faults are sustained. Charges can consist of not only course faults, such as tearing down a bar in a jump, but likewise time faults, which are the variety of seconds over the calculated basic course time, which in turn is determined based on the competitors level, the intricacy of the course, and other factors.
The regulations of different organizations specify somewhat different rules and dimensions for the construction of obstacles. However, the basic form of most obstacles is the same wherever they are used. Obstacles include the following:
- Contact obstacles
- A-frame obstacle
- Dog walk obstacle
- Crossover obstacle
- Seesaw obstacle
Contact obstacles are obstacles made of planks and ramps, they require dogs to ascend and descend the obstacle and to place a paw on a “contact zone”, an area that is painted a different color. The height, width, and angle of the planks and ramps vary by the organization running the competition.
The A-frame comprises two ramps that meet in the middle forming an A shape, the ramps vary between 6 feet 8 inches (2.03 m) and 9 feet (2.7 m) in length, and between 4 feet 11 inches (1.50 m) and 6 feet 3 inches (1.91 m) in height at the apex.
The dog walk is an elevated plank with ascending and descending ramps at each end, the ramps vary between 8 and 12 feet (2.4 and 3.7 m) in length and 36 and 50 inches (91 and 127 cm) in height above the ground.
The crossover comprises four separate ramps that each ascend at an elevated platform in the middle, the dog must ascend and descend the correct ramps in accordance with the judge’s course plan, the ramps are 12 feet (3.7 m) in length and the platform is between 48 and 54 inches (120 and 140 cm) in height.
The seesaw, sometimes called the teeter-totter, is a seesaw, that the dogs walk the length of, the seesaw varies between 8 to 12 feet (2.4 to 3.7 m) in length and the apex between 16 and 27 inches (41 and 69 cm) in height.
The tower is similar to the crossover except it has a plank, a set of steps to ascend and descend, as well as a slide for the dog to slide down, as with the crossover the must ascend and descend in accordance with the judge’s course plan.